The importance of character goals

In my opinion, one of the most important things a writer needs to do is to make sure the reader understands a character’s goals. This means the character’s overall story goal, as well as each sub-goal in each scene.

At its most basic level, a story is a sequence of related events. This happened, causing this to happen, making this happen, etc. But a causal chain of events will quickly get tiring if each new event seems arbitrary. The reader still needs a way to relate to each event.

This is done with character goals. Now a story becomes a causal chain of events driven by a character in pursuit of a goal. Bob wanted X, so he did this, and this happened, then he did this, and this happened, then he did this, and he finally got what he wanted! In this way, we have a way to relate to everything Bob does and everything that happens to him. We can see that everything that happens either brings Bob closer to his goal or sets him back.

Thus, without knowing a character’s goal, everything he does and everything that happens to him is arbitrary and meaningless.

Now this doesn’t mean any old goal will necessarily do.

Make the goal concrete

Firstly, the goal must be concrete. An intangible goal is vague, and a reader will not be able to relate story events to it. For example, if the character’s goal is to be happy. Or if the characters wants to “be somebody!” Or if the character wants to stop being afraid. These are fine motivations, but they are terrible as story goals, because we have no way know when the character achieves his goal. What will make him happy? What will make him feel safe? Only the character can answer this, so we need his goal to be more specific, more concrete.

The goal must be physically defined so that readers will know without a doubt whether or not a character has achieved it. This doesn’t mean the character must want a physical object itself, simply that a character must want something that can manifest itself physically. For example, a character might want another character to live. A character might want to blow up a building. A character might want to kill another character. A character might want to stop another character from stealing a diamond. Etc, etc. The point is simply that the goal must be something concrete, something specific that has a physical manifestation.

Of course, the character may change his values by the story’s end, and thus change his goal. We’ll get to that in a minute.

What’s at stake?

Secondly, the character has to care about the goal enough to pursue it for the length of a story. This is done with stakes. What happens if the character doesn’t achieve his goal? Something terrible must happen. Otherwise, who cares? For example, Bob’s goal might be to win a prestigious singing contest. But what happens if he fails? If he goes home and life goes on as normal, who cares? So we’ve got to raise the stakes. Perhaps Bob needs the reward money to pay the medical bills for his dying wife. Perhaps Bob must stop an evil singer from winning the contest because the evil singer will enslave the human race somehow. (Hey, I’m brainstorming.) Perhaps Bob thinks winning the contest will get him a date with his old girlfriend. (A really bad romantic comedy?) Again, the point is simply that something terrible will happen if the character doesn’t achieve his goal.

On a side note, “the world will be destroyed” is generally not a very strong stake. We humans usually don’t care about the world in and of itself. It’s too big to relate to. We care about individuals in the world. We care about relationships, about people we love. This is why most stories with such big stakes will have a “stakes character.” The stakes character is a certain character that personalizes the big end-of-the-world stakes. If the world is destroyed, the stakes character will surely die. This might be the hero’s love interest. It might be a child who looks up to the hero. The stake character represents what’s at stake for the hero. If the hero does not achieve his goal, the stakes character will surely die or suffer in some way. Now the hero must achieve his goal for the sake of a loved one.

Sub-goals

A hero’s overall goal will probably not be achievable in one easy step. Otherwise, there wouldn’t be much of a story. The hero probably needs to achieve his goal in steps. He needs to do Y before he can do Z, and he needs to do X before he can do Y. In this way, chains of sub-goals are created. As writers, we need to make sure the reader always understands how each sub-goal relates back to the character’s over-arching story goal.

For example, perhaps our hero is Sir Tisgood, a brave knight. His goal is to defeat the evil wizard Wickedsly, and thwart his plan to take over the kingdom. If he doesn’t, Wickedsly will surely kill Sir Tisgood’s son, little seven-year-old Hillipme, whom he has kidnapped. To defeat the evil wizard, Tisgood must first find an ancient magical sword, the only thing that can kill Wickedsly. To get the sword, he’ll need to travel to the mysterious town of Foggysmoke. To get to Foggysmoke, he needs a secret map. To get his hands on the secret map, he needs to steal it from a cranky shopkeeper. To steal it, he needs to get the shopkeeper to step away from his desk for a short while. To do so, he knocks over a shelf of glass bottles.

Although that’s a rather long chain of goals and sub-goals, one can easily so how each relates to the next. So when readers are reading about Tisgood knocking over a shelf and stealing the shopkeeper’s map, they’ll hopefully care about whether or not he succeeds because they understand that his ultimate goal is to kill the evil wizard to save his son. If we began the story with Tisgood knocking over a shelf and stealing the map without understanding why he is doing these things, readers probably wouldn’t care much whether or not he succeeds.

Of course, Tisgood might not want to steal anything; that may be against his code of ethics. He may do something else to get the map. The decisions the hero makes in pursuit of his ultimate goal will define his character.

And, of course, the hero will sometimes fail at achieving a sub-goal and will have to create a new one. For example, Sir Tisgood might get caught stealing the map and be arrested. Now he needs to create a new sub-goal to get out of jail. Perhaps he’ll escape with another prisoner. Perhaps he’ll bribe a guard. Perhaps he’ll fake his own death. The point is that the story is not just composed of the hero’s goals, but also the world working against him. His own goals backfire, or other characters get in his way. In other words, the character faces conflicts, things that stop him from achieving his goals so easily. Similarly to how goals and sub-goals should relate to one another, I think it’s usually a good idea to have the hero’s conflicts somehow relate to his own actions. Being imprisoned for stealing is a logical consequence. Getting caught in a flood that comes out of nowhere is random and will come across as silly. Conflicts are often either generated by other characters with their own set of opposing goals, or by the hero making decisions that backfire on him.

Goal changing

When the stakes change, the hero’s goals must change in response. This usually happens at key points in a story. It will usually happen in Act 1, when the story begins, half-way through the story in Act 2, and sometimes one more time near the climax in Act 3.

For example, perhaps Tisgood’s goal in the beginning of his story is something very simple: to teach his son swordfighting. They get in a fight and his son runs away. Now Tisgood’s goal is to find his son and give him a gift to make him feel better. But then Wickedsly appears and kidnaps his son along with other village children. This is the “catalyst”, the life-changing event that sets the story in motion. Now Tisgood sets out to defeat Wickedsly; it is in Act 1 that his over-arching story goal is established.

Sometimes at the half-way point (but not always), something big will change that will make a clear division between the first half and the second half of the story. Usually the hero’s over-arching goal or a major sub-goal will change. For example, in the movie Jurassic Park, the dinosaurs begin escaping at the half-way mark. Dr. Grant’s goal goes from simply touring the park to surviving it (and keeping the stakes children safe). In the movie The Lord of the Rings: The Fellowship of the Ring, it is at the half-way mark that Frodo proclaims: “I will take it! I will take the ring to Mordor!” His goal goes from simply keeping the ring safe for Gandalf to taking it all the way to Mordor. The half-way mark often sees a raising of the stakes and the character adjusting his goals accordingly.

With our Tisgood, his stakes are already pretty high, but perhaps we can raise them further by introducing a time limit. Perhaps Tisgood will finally gain the mystical sword, but learns that Wickedsly will kill the children in seven nights, when the moons will align or something. Now Tisgood has to hurry. The clock is ticking. In this way, though his overall goal is the same, his sub-goals will certainly change now that he has the sword and a time limit.

Finally, character goals often change in the final act, near the climax. Perhaps the character achieves his goal, only to realize it doesn’t save the stakes character, or is not actually what he wants, or the cost is too high. Perhaps the character realizes the philosophy he used to create his sub-goals will no longer help him, and he must have a change of heart to create the appropriate sub-goals.

Perhaps our Tisgood corners Wickedsly with his sword, but realizes he cannot kill the evil wizard with his son so close; he does not want his son to see such death. Instead, he lets Wickedsly torture him, but in doing so prevents Wickedsly from killing the children when the moons align. Meanwhile, Tisgood’s son is able to grab the sword and free himself and the other children. So Tisgood ends up saving his son, but not in the manner he thought he had to. His overall goal of defeating Wickedsly is fulfilled, but his sub-goal of killing Wickedsly with the sword was, in fact, not the best way to defeat him.

Conclusion

In conclusion, make sure your readers can always understand your hero’s goals. It is how readers relate to what is happening in your story. It is why readers care about what your characters do, and why they have emotional reactions when things get in your character’s way. A story is not just a sequence of events with characters doing whatever they arbitrarily feel like at some moment; it is a progression of events driven by over-arching character goals with high stakes. Make sure your hero wants something specific and make sure the reader knows why he should care.

Hope this helps! Happy writing!

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The agent search begins

I’ve finally started querying Moonrise Ink to agents. This basically means I’m emailing agents with a short summary of what my book is about in hopes that they will want to read the entire manuscript, and, if they love the entire manuscript, offer me representation. Some agents ask for a bit more than just a query, such as a synopsis and/or the first ten, twenty-five, or fifty pages of the manuscript. I love being able to include manuscript pages; it just gives me more of a chance to interest someone. Some agents even ask interesting questions like, “What would your main character say about your manuscript?” or “What is your favorite sentence from your manuscript?” It’s always fun to get an extra chance at being creative.

The hard part of querying, besides gathering the courage to press that send button in the first place, is the waiting. Agents get hundreds of queries a week, and, as you can imagine, it takes a lot of work to go through them all. And that’s on top of all the work they’re doing for their existing clients. Some agents even say on their websites, “If I do not respond within X weeks, you can assume I’m uninterested.” So this process could take some time.

And there is some good news. If you fail at a job interview, you must find somewhere else to work. If your manuscript fails to get you an agent, though, you can always write another manuscript. And, if you want to be a writer, that’s probably what you were planning on doing anyway. Exciting ideas are always flowing through your brilliant mind, right?

So, while I wait, I’m diving into some new projects. Like I said before, I’ve got the adult supernatural fantasy to be co-written with a friend. That still needs a lot of planning and plotting. And I think my next solo-written novel will be another middle grade fantasy, a bit darker in tone than Moonrise Ink. I am still plotting it out.

Anyway, wish me luck!

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Researching agents

I’ve finished editing and retyping the second draft of my upper middle grade fantasy novel, Moonrise Ink! I’m now waiting for feedback from a few first readers. In the meantime, I’m researching potential agents to query and putting together my query letter. Actually, I started doing that a while ago because I’m impatient, but I’m doing it some more. *gasp* Not sure when I’ll start sending out queries, but it won’t be long. I’m excited to have finally gotten to this stage, but also terrified. *gulp*

I’m also plotting and fleshing out a number of ideas for my next projects, though I’m not exactly sure what they’ll be. I’ve got a young adult sci-fi and several more middle grade fantasy ideas, along with a potential adult supernatural fantasy to be co-written with a friend.

I’m going back and forth between being excited to start a new project and being sick with nervousness over whether or not I’ll find an agent with Moonrise Ink. Or maybe that’s just allergies.

ETA: I forgot to mention, the final wordcount of my second draft came to 78,900 words. That’s down from 105,400 words. So I was able to shave 26,500 words away. 78,900 words is still long for a middle grade novel, but that’s honestly as compact as I could get it.

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Retyping second draft of first novel

Last week, I finally finished my first round of edits for the second draft of my first novel, Moonrise Ink. I did it by printing out the first draft and editing it with a pen, making pen marks all over every page and crossing out as much as I could, trying to get my bloated wordcount down. So now I have to type it all back up. I’ve only been at it for two days, and seem to be retyping about 10K words a day, so I expect to be done by the end of this week, or early next week. (I can’t be certain until I finish retyping, but my rough estimate is that I’ve cut about 30K words from the draft. That’s from 105K words down to 75K words. 75K words is still long for a middle grade fantasy, but it might be the best I can do at this stage.)

Near the end of this month or early next month, I expect I’ll begin my great agent search. I’m looking forward to it. If I fail to get an agent, I’ll write another book and try again. No pressure.

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Short excerpt from my novel

I’ve decided to post the first chapter of the novel I’ve been working on, Moonrise Ink, here on this blog for free. I hope to interest potential readers, and perhaps attract the attention of agents and publishers. I read on the Internets that agents and publishers are constantly scouring blogs for potential writers to publish because so many amazing writers are just too nervous to submit their work. So here it is, chapter one of Moonrise Ink! I think you will like it and want to read the whole thing when it gets professionally published!

MOONRISE INK

by Sean Patrick Hannifin

Chapter 1: The Day of the Prophecy

Little did little Quoll know that he was the Chosen One, chosen to fulfill the mysterious prophecy.

It began in the Kingdom of Tumblebridge Ek’lirywin’tkt. There, the sky was a dark violet for a thousand years, when people suffered under the reign of the terrible King Uoook, who enslaved many men. His teeth were as sharp as the teeths of wolves, and covered in the blood of the animals he ate because he was evil. Some called him the Dark Lord, others called him the Dark One, and still others called him He Who’s Name Must Not Be Uttered. The people who were not enslaved were so afraid of him that they stayed in their homes at all times, coming out only in the dead of night to tend to their gardens and yardwork. How anybody managed to live through these dark and evil times nobody knows. The lands had been plagued by war and suffering before then. The plague of the Ravishing Sickness had left the lands as black as ash. When the grasses returned, legend had it that it was because the tears of the slaves had watered the lands back to a normal water saturation level. But most legends were dark and forbidden. The Dark Lord always had his way. Always. He had his way because he was the holder of the Black Sword of the Dark Moon. With this sword, he had control over the world. He only had to point his sword at the moon and moon power flowed into him so passionately, like music from the devils.

For a thousand years he ruled the lands, but then he fell. His power was broken by the most unlikeliest of creatures: an elf named Squiggley the Brave from the mysterious lands of H’kdk’burger. But how the elf defeated the dark lord remained a secret. And then it became legend, and then myth, and then a lie, and then a thought, and then it was almost nothing at all but a story lost in a book that nobody ever read.

But the elf died not a silent death. For on his death day, he uttered words nobody then understood. He said: “Let it be known to the world that I did not kill the Dark One. No. I only killed an incarnation. He will return. Heed my words! Heed them, I say! For the Dark One will rise again! And only one can defeat him. A young poor boy from a farm named . . .” But then he died before he said the name, leaving all those around him to speculate and guess at what his name might be.

Well, his name was Quoll. But Quoll didn’t know he was the Chosen One. For all he knew, he was just a normal boy on a farm who was poor and had to do farm work, day after day, until his hands were bloody with blisters and his body was tired with strain.

One day, Quoll was picking tomatos. That’s when the storms came.

Metaphorical storms, that is, for a knight with his stormish army came to the farm and asked for food.

“We have very little food,” Quoll said. “Only nine tomatos. But come in, rest, and I will share. For what else can we do in these dark times?” For the times had once again become really dark and sad.

“Thank you,” the knight said. “You are a very good boy to be so kind and to help us.” And so the knight and his army crowded into Quoll’s farm and ate their fill.

Quoll went upstairs to fetch his Papa. “Papa!” Quoll said. “Papa, an army is here and they are eating . . . PAPA NOOOO!!!”

But it was too late.

Papa was dead.

As dead as could be.

Quoll jumped onto his Papa and cried bitter tears. They dropped from his eyes like stones or like shards of glass. It was the blackest darkest day Quoll had ever experienced.

Who could have done this dark deed? Quoll’s eyes looked to the skies. He felt the need for revenge in his heart, and he knew his quest had only just begun. It was be a long quest, full of darkness and danger, but in the end he had to fight for what was right because that’s what was really important. And the price might be his life, but he would pay the price, because he had to, because it would be the right thing to do.

“Today I start my quest!” Quoll said, rising from his father’s corpse.

Meanwhile, down below on the first floor, something was happening. Something that would shape Quoll’s life in a way he would never expect.

It was the knight who had asked for a meal. This knight was called Hibble. Hibble sat there, eating a tomato, but inside his head were thoughts. Thoughts that could not be undone.

First he thought of the dark times, the times when the Dark One ruled the lands. Hibble knew the Dark One would return and that there was a prophecy. And know Hibble knew who the Chosen One was. It was Quoll. Hibble knew. He didn’t know how he knew. He could just feel it, like a shifting of the winds. There was a purity in Quoll, a purity that was a strength, a strength that was a promise, a promise that was a secret, a secret that was a key, a key to the truth of the prophecy.

As Quoll ran down the stair, half-crying, half-brave and noble, Hibble put a hand on his shoulder. “I think it is time for you to come with us. I think your journey is about to begin.”

“Yes,” Quoll said. “My Papa is dead anyway, so I have to.”

And so Quoll and Hibble and the rest of the army left the farm and journeyed into the dark shadows of the world.

End of Chapter 1

I don’t want to sound too proud, but I get goosebumps every time I read this opening chapter of mine! Thanks for reading!

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First novel progress update

Just a small progress report. I’m still editing my first draft of Moonrise Ink. I’m currently on page 98 of 221. It’s quite a tedious task, but I’m trying to make sure every sentence is concise and contributes something to the scene. Many words, phrases, and sentences are being scribbled out. I’m also trying to make sure each scene focuses on what the characters want and what’s stopping them from getting it. After all, that’s what creates conflict.

This is harder than writing because I feel more emotionally distant from the story. I am purposefully looking for mistakes and weaknesses in my own writing. I’m not really trying to imagine what my characters are feeling; I’m trying to make sure I’m communicating something as concisely as I can. I don’t want awkward writing or too much information to stop a reader from feeling something. Does that make sense?

So, overall, I definitely enjoy writing more.

And I think plotting is still the greatest fun.

So basically the writing process gets less and less fun with each step:

1. Plotting! Rush of new ideas! Lots of daydreaming! Woohoo!
2. Writing. Daydreaming emotional experiences with the tediousness of finding the right words to describe them. Fun but difficult.
3. Editing. Ugh. Look at all this stuff that doesn’t work. Boring.

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On being a constant failure

No, this is not some dreary confessional.

Author Brian Ruckley wrote this interesting blog post: Everything I’ve Ever Written is a Failure.

In the post, Ruckley quotes another author, Scott McCloud, from his book Understanding Comics: The Invisible Art:

Ask any writer or filmmaker or painter just how much of a given project truly represents what they envisioned it to be. You’ll hear twenty per cent … ten … five … few will claim more than thirty.

Media convert thoughts into forms that can traverse the physical world and be re-converted by one or more senses back into thoughts.

While I certainly agree with this, and Ruckley’s post about it, I think there’s another perhaps more subtle reason a lot of finished artwork can seem like a failure to the artist.

When we are excited about a new project, we’re excited not about the end product itself, but about the project’s possibilities. It’s like the start of an adventure. I’ve got a few ideas that mysteriously excite me; the project is exciting because I don’t know what the specifics will be. I’m excited by my own ignorance. It’s like getting a big present at Christmas, all mysteriously wrapped up. There could be anything in there. That’s the fun of wrapping gifts. Not knowing and wanting to know is thrilling.

The problem is we tend to mistakenly attribute the excitement of potential to evaluation of the end product. But after a project is finished, there’s no more mystery to it. We can no longer wonder and dream about what it could be. And so it stops inspiring that same feeling of excitement, and it can feel like a failure, because we can never again experience it with that same sense of ignorant wonder.

Is there a solution to this? I’m not sure; it might just be a natural part of the creation process. I suppose the best we can do is to try to understand what exactly is exciting us about a potential project, and always turn our attention to the elements in our stories that are exciting us the most.

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Watching a pro work

Earlier this month, best-selling fantasy author Brandon Sanderson posted some videos on YouTube of him writing, allowing us a glimpse at how a professional works:

As you can see it’s… well… boring. And not much different from the way most of us work, I reckon. Interesting, I suppose, because the art of writing is sometimes imagined to be a person just sitting there typing away endlessly. In movies, writers (and artists in general) are rarely portrayed to be putting that much effort into their work; the art just flows out of them. “As if he were merely taking dictation!” as Salieri might say. But, no, it takes time and thought. (Though I’m sure some writers try to let their first drafts pour onto the page faster and more sloppily.)

I have also taken about an hour’s worth of video of me writing my rough draft of Moonrise Ink back in 2011, except I include a small amount of narration. But I won’t be posting that anytime soon.

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Overwriting

So with my first draft of Moonrise Ink finished, I am working on revisions, trying to make sure the story is as solid and as engaging as possible.

My first draft is 105K words, which is a lot for a middle-grade fantasy. (And I’ve heard agents call it a “crowded market” so a high wordcount from an unknown author certainly won’t do him any favors.) However, as I read back through my draft and analyze how each scene fits into the overall story, I can definitely see that my first draft is overwritten.

Different writers might mean different things when they mention “overwriting.” When I say that my first draft is overwritten, I mean a few things:

1. My sentences can be clunky rather than concise. In the first draft, I am more focused on getting the story out of my head, so I will write a sentence as it comes to me, and it usually doesn’t come as concisely as it could. So my descriptions may be riddled with redundancies and unneeded adjectives. For example, I might write: “The stone gave off a blue glow.” But glows are, by their nature, given off, so that information is redundant. My writing would be more concise if I wrote. “The stone glowed blue.” I think there’s still something clunky about that sentence; it doesn’t roll off the tongue very easily, so I’d probably try to find another way to say it. But I think you see my point about redundant information.

There can also be a lot of useless words, such as: very, suddenly, really, instantly, however. They often don’t add much to the story.

2. I think overwriting can also be found in over-describing things, like rooms. At one point in my story, one of my characters is working in a laboratory in a palace. My description of the room goes on for almost a page. It may have been a good exercise to help me visualize the room, but so many details only slow the story down. It is especially easy to get into a habit of cataloging, simply listing all the sorts of things that are in a room. A few details are interesting, especially when they help set the mood for the POV character’s experience of being in that room, but it’s easy to go too far. A picture may be worth a thousand words, but a thousand words are not worth a picture.

3. Finally, the action in a story may be overwritten. I have scenes in which my characters are simply walking from one town to another, or flying in an airship from one place to another. So I think, “Well, they don’t do nothing on these journeys, so I better add some scenes to create the sense that time is passing as they journey on. I’ll have my characters argue about something or recall some backstory.” Amateur mistake. If it doesn’t have to do with the story itself, it can be cut. We can sum up a two week journey in a short paragraph. The reader won’t feel cheated because we’re moving the story forward.

Going to and from places can be especially tricky. For some reason we feel we have to describe a character walking through a door instead of just starting the scene with a character in a room. Of course the reader will know he came through the door, how else would he get there? Or we feel we have to start a scene with a character approaching his destination instead of just being at his destination already. Pointless.

There may be some more ways in which we writers may overwrite a draft, but these are the sorts of overwriting I’m noticing (and cutting) in my own first draft.

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